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Hollow Knight Steel Soul Guide

by niatrepsornes1985 2020. 11. 4.


Okay, so first – there are people who think that if you’re playing Steel Soul at all, it’s legitimate to pause just before you lose a boss fight, and quit the game to get to a bench. I’m not going to judge them. What I am going to say is that that’s the worst imaginable experience with playing SS. As for why? The run makes things exciting again! Knowing that you can lose everything gives the battles you’re least sure of heart-pounding excitement. It’s an experience you can’t get through normal play.

Beyond that, the benchquit style makes getting an ancillary achievement – Speed Completion – a pain in the♥♥♥♥♥- it shouldn’t be. I casually played through my SS run, and finished at 89% with a comfortable 4 hour margin to get those last 11% of completion to get SC. The “trick” here, was that not needing to walk back to the bossroom over and over again from a bench made even my totally non-optimized playthough fast enough for that to be easy.

Ah, and, for whatever reason, Steel Heart, which is the achievement you get for having a Steel Soul run at 100% or higher is a rare achievement. Again, it shouldn’t be.

Ah, and, for whatever reason, Steel Heart, which is the achievement you get for having a Steel Soul run at 100% or higher is a rare achievement. Again, it shouldn’t be. The world in Hollow Knight isn’t really lethal. Not if you keep you head, play things safe, and atually, there is no third part. The Hollow Knight: Glass Soul mod brings true difficulty to the world of Hallownest. Available in both Classic and Steel Soul modes, the Glass Soul mod will ensure that the game is harder than ever. Your character will die in a single hit, no matter what it is that hits them. Hollow Knight 2017. PS4, XboxOne, PC, Switch. Full-game Leaderboard Level Leaderboard View all Trial of. Any% Steel Soul 100% TE Godhome Ending All Bosses.

The world in Hollow Knight isn’t really lethal. Not if you keep you head, play things safe, and … atually, there is no third part.

If you’re reading this guide, I hope that you’ll forswear the save-quit method. If you won’t, then you really don’t need this guide. If you’re using save-quit, then just quit at two masks for 1-mask bosses, or 3/4 masks for 2-mask bosses, and your success at Steel Soul is all but guaranteed just from that. Nothing I say below will help you more than that advice, because that advice is enough to turn SS into a normal playthrough in terms of completion difficulty.

What Can You DO, Through?

Some challenge content in the game is content that’s isn’t harder in SS runs, because permadeath doesn’t meaningfully change it.

These are the things that SS runs make exciting, by demanding your excellence:

  • Beating Hollow Knight
  • Beating the Radiance
  • The Colisseum of Fools
  • White Palace without Cheese-Charms
  • Path of Pain without Cheese-Charms

Some of these will vary depending on your level of experience coming into this, some or all of these might end up boring anyway, but in general, if you’re part of the audience for this guide, hopefully, at least sum of it will be challenging enough to stay fun.

As for why Godmaster content is absent from the list, sadly, dying in Godhome will never end your SS run. So there’s no special meaning in, for example, beating Absrad on SS. Team Cherry missed an opportunity to give us some heart-pounding excitement, here.

Basic Setup

If you don’t have Godhome unlocked on your normal save – if, for that matter, you don’t have a normal save – go get one and beat every boss but the Radiance (and, perhaps, NKG), then unlock Godhome. If you’re not aware of it, Godhome is in the Royal Waterways. You will need a Simple Key, and the Dream Nail.

Once you’re in Godhome, in the lowest part of it, there are a bunch of arenas where you can challenge every boss in the game as many times as you like. If, during your SS run, you even have cause to doubt that a boss you’re intending to fight is one you can overcome? Use Godhome to practice. This is no more illegitimate than the old way that people practiced, which was by playing normal mode over and over and over again. If some oldschool♥♥♥♥♥♥gives you♥♥♥♥♥♥about it, ignore them, they’re salty that getting good is no longer pointlessly hard.

With Godhome set up, you’re ready for a successful Steel Soul run.

Playstyle!

The first thing that you have to keep in mind is that spells are a lie. Yes, even when fighting Primal Aspids – the things don’t actually shoot at where you are, but where you will be, so dodge only a few pixels, and the attack will always miss unless you screwed up the timing, and god into its face.

But, okay, more seriously, there are 3 types of enemy in the game. Short range aggro, long-distance aggro, and mobile hazards. Mobile hazards are enemies that crawl on a set path and which don’t really react to your presence. Don’t walk into them. Short range aggro are enemies that will react to your presence in a moribund way – you basic husks, guards, rich bugs, ground-mantises, etc. Engaging these guys usually isn’t a problem, because you can usually bug out and heal if the going gets tough.

Long distance aggo is bad news. These guys are predominantly flyers, but a lot of the mobs in Deepnest also qualify. For these enemies, getting them offscreen means they’ll follow you, get back onscreen, and keep on ruining your day. Most of them have a short initial aggro range – you need to get close to them before they’ll begin trying to ruin you day. Only three long-distance mobs don’t do this – the two things that hide in dead husks in Deepnest, and grub mimics. As far as I can tell, those Free the sims for mac download. enemies are aware of you from anywhere on the map, just like a boss.

For Long distance aggro bugs, try, if at all possible, to attract one at a time if they’re anything you have problems with. Especially Primal Aspids – the trick for dodging can fail, when you’re dealing with more than one, and typically does fail once you’re dealing with between three and four. Any more than that, and you should run to a different room.

Now, returning to the top of this section? Health is god, and soul is its messiah. Do not, under any circumstances other than an absolute last-ditch effort to salvage the run, spend soul for spells when you could spend it to heal. And, even when your masks are full, give yourself a 2-mask margin for healing. Things can go bad, fast. Once you have a Soul Vessel or two, you can spend soul more freely – once you have three, you should save a full half of your soul at any given time for healing purposes, unless healing is completely pointless – generally, that means during a bossfight, where safe-windows last long enough to restore 2 masks, where staggers take mnore than six hits. In that case, you should only save up 2 masks.

You’ll have noticed that the advice I’m giving more-or-less forces you to adopt a nail focused playstyle, and yes that’s precisely correct. Nail focused is the way to go in SS, because it ensures that you’re fueling your healing ability with every attack.

Beyond this – nail arts. Nail arts are great when your fighting an enemy that forces you to measure their pace, like a mantis petra or a primal aspid. They’re also a great way to hurt a boss during a stagger. However, not all nail arts are made equal. Particularly, the zelda-reference nail art is the wrong answer in any given situation. I link I’ve seen the thing used productively once, by a speedrunner, who was also using both Fragile Strength and Fury of the Fallen. This use was in Godhome, and wouldn’t be possible in the normal game, because you can’t get the zelda-reference attack without killing Hornet in greenpath, who is the boss it’s especially good against.

The reason why the Zelda Reference attack is bad is because it locks you into it in a way to other Nail Arts don’t. Environmentally, this is often OK, in the sense that you probably won’t end up dying because of it It’s still worse that a normal attack, though: you lose your ability to dodge! On the other hand, bosses will typically walk into the attack and give you damage. Something you’ll notice as your skill increases is that you’ll go from trying to do a lot of damage really fast to trying to do a lot of damage really fast in ways that won’t lead to you losing health. Ultimately, the zelda-reference attack is the former trend personified. Avoid it.

Dash Slash and Charge Slash are both better, and both of those are still situational. They’re not to be used casually! If you have a choice between hitting a boss three times and hitting them with a Nail Art, hit them three times. It will do more or the same damage, and reward you with more Soul, to either heal with, or with which to use a zero-charge spell.

Speaking of spells – there’s also a hierarchy of usefulness for those. The No-Direction spells which fire a bullet are the least useful, but the safest. Down-Direction spells are the absolute best spells overall – they hit twice, and give you tasty invinicbility frames! In fact, the invincibility frames they give you last a little after the spell, and you can do anything you want during them. It’s a short window, but it’s better than the Shade Cloak for that reason. Up-Direction spells are the best damage-dealers. They hit four times if the boss doesn’t get out – and generally, only dream-bosses or very fast-moving ones will – but they leave you totally vulnerable. If you have a bright idea for using Up-Direction spells to make a bossfight short, test those ideas in Godhome, because a lot of them are bad ideas: I’ve had them, too!

Up-Direction spells are better than the Zelda Reference attack for one huge reason – bosses and enemies cannot just walk into you to punish you for it. This is why they are not disfavoured.

Charm Build

… however, there’s more than one way to worship. One of your focuses in the early game should be getting the Fragile series, because in a steel soul run, they are just as good as the Unbreakable series – dream bosses won’t shatter them, and everything else is a game-over. if you’re going to neglect a Fragile charm, neglect greed – Confessor Jiji is replaced by an NPC who buys rancid eggs, so getting Geo is easier in a SS run.

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Your top tier charms are going to be nail-focused. Minion builds don’t really do enough damage to be worth it. Top-tier charms are (in no particular order) Grubsong, Fragile Heart, Fragile Strength, Quickslash, Longnail, Mark of Pride, Quick Focus, and Nailmaster’s Pride (this one, however, is the least useful). Lifeblood charms are situationally useful – never, ever use them during random, unstructured exploration, or during a bossfight in which you routinely lose more than 1 full set of masks. Soul Catcher… maybe? Everything else? Not worth the slots that a top-tier charm would otherwise occupy. Use them if you have slots that are open, but no top-tier charms to put there. Two things I would advise against are Thorns of Agony and Sharp Shadow. Thorns adds a (small) random recoil after it punishes enemies for hitting you, which can ♥♥♥♥ up platforming. Sharp Shadow will♥♥♥♥ up platforming, and I’ve confirmed that every boss that it’s useful against, with the exception of Flukemarm, can still be dashed through with vanilla shade-cloak with tight, precise timing and staying close to the boss.

My working build is QN, LN, MoP, and FS. Prior to entering Godhome, US was replaced with QF, and LN with either GS, NMP, or SC. Ealier in the run, I focused more on the Fragile series.

Mark of Pride is the most essential charm, I think. It extends your nail’s hitbox to be two player-body-widths in frontal attacks, and one in vertical. The nice thing about this is that it’s often the case that when a boss has parriable attacks, this allows you to both parry and hit them. In the field, if gives you a much larger margin of safety to dodge and flee.

Strategy

…but how does that apply to strategy? Well, it’s basically me saying that you should take your damn time and explore. Mask fragments. Vessel containers. Rescuing grubs so you can buy cool♥♥♥♥♥♥with Grubfather’s blood money! Bosses can get you cool♥♥♥♥♥♥ and often the coolest♥♥♥♥♥♥ but before going for that♥♥♥♥♥♥ focus on mildly cool♥♥♥♥♥♥instead! I mean, really. Strip the areas you can go to bare. If you play the game safely, the environment won’t kill you – note that being out of soul with a missing mask in an area where you can’t get soul back is not safe!. It’s really, really not safe. You have one life, don’t take unnecessary risks.

And beyond even that, there’s precisely no shame in being over-levelled. If you want to do a challenge run, that’s your business. This guide, though, is written for people going for the achievements for the first time. There’s no shame in collecting every advantage you can accumulate: It’s there for the taking for a reason.

Just remember. Keep you heath as high as possible, always, even if it means retreating. When you can heal one mask safely, heal one mask. Don’t wait to build up enough soul for three. Heal, heal, heal, and the world won’t kill you. Train with Ascended bosses in Godhome on another save, and the bosses won’t kill you either. Steel Soul on the first try is exciting, doable, and extremely fun if you treat it with the respect and calculation it demands of you.

Written by The Judas Goat

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Mar 15, 2017

This guide aims at getting you all achievements. There are many, many spoilers!

Bosses


False Knight


Fought in the Forgotten Crossroads at the very beginning. Hit him until he pops out of the armour, then hit him more. Do this a few times and he'll crash down, making him an easy target.
Can technically be skipped after he rages for the first time by destroying a piece of the left wall and fleeing.

Failed Champion


Dream version of the False Knight. Quicker. His smash attacks deal double damage.
I recommend doing this lategame with ten charm notches using Joni's Blessing, Quick Slash and Fragile Strength (don't worry, dying to dream bosses does not break fragile charms). You can tank through his attacks and keep hitting him, you have more than enough HP and don't have to worry about healing. Use a fully upgraded nail too.

Hornet


Fought in Greenpath. Attacks are easily dodgable as she's slow and clearly shows what she's doing. Remember that you can jump and attack enemies below you safely - great when she dashes or walks along the ground.

Hornet, again


Hornet appears in Kingdom's Edge again, where she tests your strength for a second time. Exactly the same fight, except for a new attack - spawning trap balls, which you can attack away. She is a lot quicker, but this should not be a problem as you have more abilities and nail strength by now.

The Mantis Lords


Fought at the bottom of the Fungal Wastes/Mantis Village. Similar to Hornet in that they're not extremely fast and telegraph their attacks well. Once you defeat the first one, you get to fight the other two at once. They have two different boomerang attack which always take the same path - you can heal during those safely, if you postion yourself correctly.

Soul Master


Fought in the Soul Sanctum at the top of the City of Tears. Loves tp teleport around the place. Juke his homing balls into the wall, jump and attack downwards when he charges, jump to the left or right when he smashes the ground. If he fakes a smash, you can dash in the air. You have enough airtime to avoid the shockwave.He has a second phase once he falls down where you will not be able to heal. Avoid his smashes by dodging left and right, hit him when he stands still and fires balls.

Soul Tyrant


Dream version of the Soul Master. The hardest of the three dream bosses because he's an actual fight. Quicker than the Soul Master. I used Fragile Strength, Longnail, Dashmaster, Quick Focus. Keep practicing the fight until you can reliably dodge his attacks - the strategy stays the same.

Dung Defender


Fought in the Royal Waterways. Enjoys throwing poop balls and being a bouncy ball. You can hit the poop balls and him in ball form to knock them away. If one is about to hit you, you can attack upwards to stay safe and bounce it away. You can safely attack him when he stands still and throws one or two poop balls.

Broken Vessel


Fought in the Ancient Basin. Dashes around, stomps the ground, spawns orange ghosts. I recommend using the Defender's Crest which you got from the Dung Defender. The poop cloud deals very little damage, but the orange ghosts only have 1HP and hence will not be able to attack you, making the fight easier.

Lost Kin

Hollow Knight Steel Soul Jinn


Dream version of the Broken Vessel. Just like the Failed Champion, you can use Joni's Blessing/Quick Slash/Fragile Strength and tank him while beating him to a pulp. Otherwise, Defender's Crest still works if you don't want to deal with the spooky ghosts.

The Collector


At the top of the Tower of Love. This area technically belongs to the City of Tears, but you will have to access it from Kingdom's Edge for the first time. She throws glasses from the ceiling which spawn weak enemies and jumps around. The cealing rumbles at the places glasses fall down or when she jumps down, so just sidestep. Vengeful Spirit helps a lot with clearing small enemies if they overwhelm you.

Zote


Boss of the first colosseum round - but only if you let him live in Greenpath. He needs to survive, else he will be dead and not be the boss.
Not an actual fight - just beat him around.Hollow Knight Steel Soul Guide

Traitor Lord


Fought in Queen's Gardens. At the top left, behind a shadow wall. He's like a melee traitor mantis encountered in Queen's Gardens/the colosseum, but bigger and more dangerous. Fight him like you would one of the melee traitor mantis things.

Herrah the Beast


One of the three watchers, encountered in Beast's Den in Deepnest. Not an actual fight, just hit her a few times.
Guarded by a maze.

Monomon the Teacher


One of the three watchers, encountered in the Teacher's Archives in Fog Canyon. Not an actual fight, just hit her a few times.
Guarded by Uumuu, a huge jellyfish. After attacking Uumuu a few times with no effect, Quirrel will join you. He will disable Uumuu's protection for a few seconds from time to time - this is when you can and should attack (or heal, if necessary).

Lurien the Watcher


One of the three watchers, encountered in the Watcher's Spire in the City of Tears. Not an actual fight, just hit him a few times.
Guarded by the Watcher Knights. You can attack them by bouncing on them with downward attacks - just be careful in case they bounce up. If two of them gather up, you can kite them to a wall and then quickly go to the other wall. They will walk up to you slowly in most cases, giving you time to heal.

Charms


Charmed


Get any charm.

Enchanted


Get half of Hallownest's charms.

Blessed


Get all of Hallownest's charms - then, return to Salubra and buy her Blessing.

Colosseum of Fools


Warrior


Beat the colosseum's first trial.

Conqueror


Beat the colosseum's second trial.

Fool


Beat the colosseum's third trial.
Not much to say about these three trials, as it mostly boils down to practice and skill. I recommend going in with a level 4 nail. After completing round 2, you can upgrade to the perfect nail, which helps in round 3.You can oneshot both primal aspids and the red hornet bugs with a great slash if your nail is upgraded enough. For charms, go with normal fighting charms - either a nail build or a spell build.
If you die, your shade spawns in the weird dark room to the left of the colosseum's bench. To the right of the colosseum's bench, there's a secret wall leading to a hot spring.
Best of luck - the colosseum's round 3 is probably the hardest achievement in the game.

Completion


Cartographer


Buy all of Cornifer's maps. He's pretty easy to find due to a paper trail and his humming leading to him. Even if you miss him in an area, you can go back to Dirthmouth and purchase the map you missed from Cornifer's wife.

Completion


Achieve 100% completion and finish the game. The things that count for 100% completion are:
  • All nail upgrades: 4%
  • The Dream Nail : 1%
  • The Awakened Dream Nail: 1%
  • The four mask upgrades: 4%
  • The three soul vessel upgrades: 3%
  • The Kingsbrand: 2%
  • The Crystal Heart: 2%
  • The Mantis Claw: 2%
  • The Monarch Wings: 2%
  • Isma's Tear: 2%
  • The Mothwing Cloak: 2%
  • The Shade Cloak: 2%
  • Vengeful Spirit, Howling Wraiths, Desolate Dive: 1% each
  • Shade Soul, Abyss Shriek, Descending Dark: 1% each
  • The three nail arts: 1% each
  • Herrah the Beast, Monomon the Teacher, Lurien the Watcher: 1% each
  • Galien, Marmu, Markoth, Xero, No Eyes, Elder Hu, Gorb: 1% each
  • Brooding Mawlek: 1%
  • Gruz Mother: 1%
  • The Collector: 1%
  • Uumuu: 1%
  • Nosk: 1%
  • The Traitor Lord: 1%
  • The Broken Vessel: 1%
  • The Watcher Knights: 1%
  • The Dung Defender: 1%
  • The Soul Master: 1%
  • The Mantis Lords: 1%
  • Both Hornet fights: 1% each
  • The False Knight: 1%
  • The three colosseum battles: 1% each
  • 36 charms: 1% each
  • The Seer's final words when showing her 2400 essence: 1%

Once the three dreamers are defeated, you can enter the Black Egg Temple. In there is a bench, right before the final fight. Resting there unlocks seeing your completion in % in the inventory screen.
Once you have 100%, fight the final boss. The achievement unlocks after the credits.

Steel Soul


Finish the game in Steel Soul mode. If you want to scum the achievement, you can quit to menu and will reset to the last bench you rested at if you're about to die.
Since you're not allowed to die, I recommend using the Fragile Charms as they cannot break.

Steel Heart


Finish the game on Steel Soul mode with 100% completion. You need to do exactly what you have to do for the Completion achievement, but not die in the process. The hardest part is probably the colosseum. Good luck!

Void


This is the achievement for finishing the 36th charm, the Void Heart.
You will need the Shade Cloak and 1800 dream essence to unlock this.
First, go to the top left part of Queen's Gardens and past the void gate. Fight the Traitor Lord and proceed to the White Lady's place. She will give you the first half of Kingsoul, the final charm.
Next, go to Palace Grounds in Ancient Basin and hit the white armour with your Awakened Dream Nail. This will not work with the Dream Nail - it has to be upgraded.
You will be teleported to the White Palace - a platforming challenge. Use both Hiveblood and Grubsong so you cannot die in this place - it makes it easier. Once you're at the end, whack the Pale King a few times and pick up the second part of Kingsoul.
Now, equip Kingsoul and go to the bottom of the Abyss. A new path will be accessible by stomping it. Navigate through the maze until you find your reflection. Use your Dream Nail on it to change your Kingsoul to the Void Heart. This charm needs no notches and cannot be unequipped. Unlocking it unlocks the achievement.
Caution: The game has three endings. Finishing the Void Heart blocks you from accessing the first ending, but allows you to get the other two endings.

Dream Essence


Attunement


Collect 600 essence.

Awakening


Collect 1800 essence and talk to the Seer.

Ascension


Collect 2400 essence and talk to the Seer one final time.
Essence values:
  • Lost Kin - 400
  • Soul Tyrant - 300
  • Failed Champion - 300
  • Markoth - 250
  • No Eyes - 200
  • Galien - 200
  • Marmu - 150
  • Elder Hu - 100
  • Gorb - 100
  • Xero - 100

This adds up to 2100. You need 300 more from essence trees and ghosts.
Essence trees can be found at:
  • Kingdom's Edge's climb
  • Big, open area in the Howling Cliffs
  • In the wide room in Deepnest, right of Beast's Den
  • In Greenpath, when going there from Queen's Gardens
  • In the Ancestral Mound, where you unlock Vengeful Spirit
  • In the destroyed elevator between Ancient Basin and the City of Tears
  • In the Spirit's Glade in the Resting Grounds
  • At the bottom right part of Queen's Gardens
  • In the Forgotten Crossroads, at the top of the room right of the grub room
  • In the room below the City Storeroom stag station
  • At the top right of Crystal Peak
  • In the Resting Grounds, outside of the Seer's room
  • In the room connecting the Fungal Wastes and Fog Canyon
  • In the Hive

Endings


The Hollow Knight


You get this achievement for defeating the Hollow Knight without having the Void Heart equipped. Just fight the Hollow knight once you unlock the doors to the Black Egg Temple - the fight is pretty easy. Keep bouncing on his head with downward slashes. If he parries, bounce and dash in the direction he's looking so you can keep bouncing on his head with ease. Once he starts stabbing himself, spam attacks. If he rests on the ground, you have enough time to heal two times.

Sealed Siblings


Defeat the Hollow Knight with the Void Heart equipped. Once Hornet interrupts the fight, keep attacking the Hollow Knight to kill him.Hollow knight steel soul guide review

Dream No More


Defeat the Hollow Knight with the Void Heart equipped. Once Hornet interrupts the fight, use your Dream Nail on the Hollow Knight to enter the final boss fight against the Radiance.
The Radiance deals two damage with every attack. Avoid the balls like you would avoid the Soul Master's balls. Avoid the light beams by shadow dashing through them. Avoid the swords by shade dashing through or dashing through spaces between. Attack the Radiance's body from below - if you time your jumps and attacks right, you can attack it very quickly.

Passing of the Age


This achievement is unlocked by finishing the Mr. Mushroom secret and unlocking a post-credits scene.Mr. Mushroom needs to be found and talked to (with the Spore Shroom charm equipped) seven times, in this order. I am not sure when he starts spawning - it's after talking to the White Lady or defeating the Hollow Knight once, I think. If somebody knows more, tell me in the comments.
Mr. Mushroom locations:
  • Go right and down from Queen's Station.
  • In Kingdom's Edge, in the long room left of the Hive.
  • In Deepnest, at Galien's grave.
  • In the Howling Cliffs, at Nailmaster Mato's place.
  • Between the Broken Vessel's arena and the location of the Monarch Wings.
  • At the left end of the Fog Canyon, below the Overgrown Mound.
  • At the bottom of the long drop in the Howling Cliffs, where your journey started.

You are not locked out of your save file if you complete an ending. Once you complete an ending and reopen your save file, you will be placed at the bench you last rested before the fight. This means that you can get all three endings in one run.

Grubs


Guide

Grubfriend


Find half of the imprisoned grubs.

Metamorphosis


Find all 40 imprisoned grubs.
After finding the Love Key in the bottom right of the Queen's Gardens, enter the Tower of Love and kill the Collector. After the fight, you can pick up the Collector's Map, which will reveral the map locations of all grubs.
After returning all imprisoned grubs and receiving all wards, return to Daddy Grub for a small bonus.

Hunter's Journal


Keen Hunter


Unlock all basic journal entries in the Hunter's Journal.

True Hunter


Unlock all of the Hunter's Notes in the Hunter's Journal and receive the Hunter's Mark.
Find every enemy and boss in the game and kill them enough to receive their upgraded entry. Small enemies respawn when reentering a room, all enemies (except for bosses) respawn when resting at a bench.
Some enemies cannot be killed and need to be found in the environment and interacted with. Lumaflies, for example, are found in the Teacher's Archives.
The following guide shows all Hunter's Notes.

Mask Shards


Protected


Find four mask shards.

Masked


Find all 16 mask shards.
The mask shard locations are as follows:
  • Sly's store, 150 geo.
  • Sly's store, 500 geo.
  • Sly's store, 800 geo.
  • Sly's store, 1500 geo.
  • Bretta's house in Dirtmouth after rescuing her below Mantis Village.
  • Falling from the Fungal Core in Fungal Wastes into Deepnest, left of the Mantis Village.
  • Queen's Station.
  • In the Hive, after smashing a wall with a big bee.
  • From the Brooding Mawlek, a boss behind a secret wall in the left part of Forgotten Crossroads.
  • After delivering a set amount of grubs to Grub Daddy.
  • Above the bench in Crystal Peak, after killing the second form of the Crystal Guardian.
  • In the left part of the Royal Waterways.
  • From the Seer, after 1300 essence.
  • Greenpath, in the Stone Sanctuary (where you fight No Eyes).
  • In the Forgotten Crossroads, below the hot spring room.
  • The Grey Mourner's request.

Soul Vessel Shards


Soulful


Find three soul vessel shards.

Worldsoul


Find all nine soul vessel shards.
The soul vessel shard locations are as follows:
  • Sly's store, 550 geo.
  • Sly's store, 900 geo.
  • From the seer, after 700 essence.
  • Left of the elevator connecting the Forgotten Crossroads and City of Tears.
  • Two rooms above King's Station.
  • Deepnest, in the room above the tram station.
  • In the stag nest, after unlocking all stag stations.
  • In the Greenpath room connecting to the Queen's Gardens.
  • In the room below the Ancient Basin's tram station, after donating 3000 geo.

Speedruns


Speedrun 1


Complete the game in less than ten hours.

Speedrun 2


Complete the game in less than five hours.

Speed Completion


Achieve 100% game completion and complete the game in less than 20 hours.

Special Actions

Knight

Purity


After fully upgrading your nail, talk to the Nailsmith and kill him.

Happy Couple


After fully upgrading your nail, talk to the Nailsmith, but do not kill him. Instead, go to Nailmaster Sheo at the left end of Greenpath, where he will be. Talk to him to unlock the achievement.

Neglect


When finding Zote at the top of Greenpath being eaten alive, do not rescue him from the bug. Return later to find his dead body and attack his mask, unlocking the achievement.

Solace


Bring the Grey Mourner's (located in right end of Resting Grounds, behind a breakable ceiling) flower to the grave in Queen's Gardens.
This route is pretty safe. I've used it two times and did not have any problems.

Hollow Knight Steel Soul Guide 2017


Tips: If you have it, the Glowing Womb charm spawns flies that suicide on enemies. Combined with the Defender's Crest, it spawns exploding flies. This can keep you safe (have not tried myself, but heard good things). You can use fragile charms freely since you do not want to get hit anyway. For nail builds, Longnail or the Pride charm help a lot. Spell builds should also work well due to being able to attack from a distance.From patch .15 onward, breaking the flower saves the game, which means savescumming (alt+f4 when the flower breaks) does not work any longer. This means that you have to do this legit.
Caution: The following guide shows alternative solution to obtain Solace Achievement!

Witness


Talk to Quirrel one last time at the right end of the Blue Lake after fighting against Uumuu with him in Fog Canyon.
Notes:You can't get Purity and Happy couple on the same save file.If you let Zote die, you will not be able to fight him in the Arena, which means you cannot get Neglect and Rivalry on the same save file.

Stag Stations


Hollow Knight Steel Soul Guide

Connection


Open half of Hallownest's stag stations.

Hope


Open all of Hallownest's stag stations and discover the Stag Nest.
The list of stag stations is as follows:
  • Dirtmouth
  • Forgotten Crossroads, bottom right
  • Greenpath, top left
  • Queen's Station, between Fungal Wastes and Fog Canyon
  • Queen's Gardens, middle
  • City Storerooms, top left of the City of Tears
  • King's Station, at the right part of the City of Tears
  • Resting Grounds, right
  • Deepnest, at the left part, next to Beast's Den.
  • Stag Nest, after unlocking all other stag stations

Written by LikeABoss.
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